I have been trying out the ‘video game based design’ approach to cricket practices over the last month, — that the games should be easy to learn but hard to master, and that learning achievement is rewarded by the opening up of new and more challenging ‘levels’ in the game.
I have settled on a couple of games that seem to meet some of the key criteria — I give you “Knock ‘em down” and “Lock ‘em up”. Continue reading ““Knock ‘em down” & Lock ‘em up” — first attempts at ‘video game’ style activities”
‘Knock ‘em down’ is a team bowling game, based on the bowling relay drill.
Teams have multiple sets of stumps to aim at, and progress to higher (harder) levels as they win a round — targets get smaller as stumps are removed as the team progresses up the levels.
This is my first game that incorporates the video game “levls” concept – more a gamified bowling drill, but it does seem to engage players more than simply bowling for 5 minutes and counting hits. Continue reading “Knock ‘em down — ‘video game design’ pt1”