“Knock ‘em down” & “Lock ‘em up” — first attempts at ‘video game’ style activities

I have been trying out the ‘video game based design’ approach to cricket practices over the last month — aiming to create games that are easy to learn but hard to master, and where learning achievement (acquisition of skills)  is rewarded by the opening up of new and more challenging ‘levels’ in the game. I have […]

Knock ‘em down — ‘video game design’ pt1

‘Knock ‘em down’ is a team bowling game, based on the bowling relay drill. Teams have multiple sets of stumps to aim at, and progress to higher (harder) levels as they win a round — targets get smaller as stumps are removed as the team progresses up the levels. This is my first game that […]