Back in 2014 I posted a simple page describing the “Whole-Part-Whole” session plan — play a game (“Whole”), coach a specific skill component relevant to that game (“Part”), then play the game, or a conditioned version of the game, again (“Whole”, again).
Just a description, filed under “coaching resources” alongside some more traditional session plans (level 2, back then, was billed as “learning to write plans”), with no attempt to explain why it might be useful.
Recently, the page has started to generate some more views — nothing spectacular, but as many visits in the last 12 months as in the previous 7 years.
So I thought it might be interesting to take another look at Whole-Part-Whole (WPW), and why I still think it is a useful framework for session planning.
Continue reading “Whole-Part-Whole — time for another look?”