Category: representative

  • NLP, ED, CLA — coach’s glossary

    I have written previously about my conversion to non-linear pedagogy (NLP) and a constraints-led approach (CLA) to skill development. I believe it works, and, for me, CLA simply feels more honest (and interesting) than the “coach as instructor/guru” approach — “do it this way because I say so” or “…because that’s they way we have always done it”.

    But there is a lot of jargon used to describe the NLP, CLA, and related concepts, which can obscure the simplicity of the approach.

    What follows is my attempt to translate some of the jargon into non-academic language. There will be oversimplification and error, I don’t doubt. But hopefully it will be of interest to a coach coming fresh to, CLA, NLP, ED etc.

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  • Using the bowling machine — what are we looking at?

    Using the bowling machine — what are we looking at?

    I spent a couple of hours on Saturday feeding a bowling machine for U13 trialists.† Some had clearly batted a lot against a bowling machine (some were simply more accomplished batters), but it was notable how some simply weren’t lining up the ball properly.

    It has been reported how the delivery method (bowling machine vs. throw down vs. live bowler) can influence how the batter plays, so performance against a bowling machine might not be indicative of how a batter will perform under match conditions.

    Which set me thinking about how a bowling machine could be made more “representative” of a live bowler.

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  • Simple net game, revisited

    I have been delivering an after-school club this term. As happened last year, we have been evicted from the newly built sports hall to accommodate exams. Unlike last time, we have been able to carry on with the weekly club, but in the much smaller and very crowded old sports hall.

    So small and crowded, in fact, that the only safe option has been to roll out the nets to keep the players away from table tennis tables, rowing machines, badminton nets, benches and other clutter.

    Rather than a basic net session, I wanted to utilise the simple net game format, with a points system designed to reward specific behaviours beyond just “having a hit”!

    But, as I can’t resist tinkering with games, the points scoring system was modified, in an attempt to make the practice a little more realistic.

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