Designing games for CGBL

The game needs to be as cricket-like as possible, to (a) set skills in context and (b) contribute to development of overall “game-sense”.

Games for u7s (“Early”)

  • Continuous cricket
  • Kwik Cricket (Coach bowling?)
  • “Scatter ball” – striking & fielding; running between the wickets
  • Lord’s Game – striking & fielding
  • Bowl-out/”hit the stumps”
  • “Run Him Out”
  • RelayCricket
  • Jail-break cricket

Emphasise Fun and FUNdamentals of Movement; maximise involvement and play

Games for u11s (“Basic”)

  • street20/”Oakfield Game”
  • Kwik Cricket”
  • “Lord’s Game (stroke development)
  • Bowl-out/”hit the stumps”
  • “Run Him Out”
  • RelayCricket
  • Jail-break cricket

Fun; emphasise skill acquisition; introduce Tactical

Games for u13+

Emphasise Tactical; Technical (skill) development

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