“Knock ‘em down” & “Lock ‘em up” — first attempts at ‘video game’ style activities

I have been trying out the ‘video game based design’ approach to cricket practices over the last month — aiming to create games that are easy to learn but hard to master, and where learning achievement (acquisition of skills)  is rewarded by the opening up of new and more challenging ‘levels’ in the game. I have …

Lock ‘em up — ‘video game design’ pt 2

In ‘lock ‘em up’, the batting team earn ‘upgrades’ (more open spaces to hit the ball into) by ‘locking’ fielders into disadvantageous fielding positions by successfully hitting the ball into designated target areas. It is, in many respects, a gamified version of the old ‘Lord’s game’.  I have played it only with a front foot …

The leg-side game — making the batsman think.

Nice variation on the leg-side game this morning, thanks to Oli Rae. Batsman set up close to net on off-side, leg-side with targets at mid-on and square leg; random feed — short-of-a-length (for the pull stroke), bobble-feed on leg stump (on-drive). Batters aware of leg-side options, but not able to set-up for pull or drive in …