Category: constraint-led approach

coaching by manipulation of the training environment

  • Knock ‘em down — ‘video game design’ pt1

    ‘Knock ‘em down’ is a team bowling game, based on the bowling relay drill.

    Teams have multiple sets of stumps to aim at, and progress to higher (harder) levels as they win a round — targets get smaller as stumps are removed as the team progresses up the levels.

    This is my first game that incorporates the video game “levels” concept – more a gamified bowling drill, but it does seem to engage players more than simply bowling for 5 minutes and counting hits. (more…)

  • You are not alone, coach! In conversation with David Hinchliffe

    Talking constraints with David Hinchliffe – my first contribution to a new podcast series.

    Please do let us know what you think!

    n.b. iTunes download

  • TGfU CLA CGBL NLP…omg…can we not just play a game?

    A key theme that emerged from the 2017 ECB Coaches Association Conference was the rise of games as a key coaching methodology.

    Drills are out (or, at the very least, “gamified” by introducing game-like challenges); players should spend as much practice time as possible developing transferable skills (skills that have direct and obvious application in match situations) by playing games.

    Sounds good…if we can get beyond the TLAs & FLAs (that’s Three & Four Letter Acronyms) and just get on with designing and playing games. (more…)