It’s not the #£*?&@! IPL!

We have had a few discussions around the Club about a lack of discipline in the field shown by some of the junior teams – fielders wandering out of position between deliveries, not paying attention to the captain when he wants to make changes to the field, even directly questioning and countermanding the captain’s instructions.

There is an issue of etiquette, and acceptable behaviour – it’s simply not cricket to challenge the skipper…and don’t you dare move one of my fielders!

There is a question about experience, and coaching – coaches and team managers need to make very clear what is expected from the players.

There might even be questions about Generation Z entitlement – ‘my opinion is just as informed as yours’.

But there is also the matter of example – I have seen similar behaviour in senior cricket this year, with two or three players (none of them the captain or bowler) resetting the field between balls, even as the bowler is preparing to bowl.

If the U15s see this on Saturday, with adult Captains & players, of course they will do the same on Sundays playing with their peers.

Continue reading It’s not the #£*?&@! IPL!

“Knock ‘em down” & Lock ‘em up” — first attempts at ‘video game’ style activities

I have been trying out the ‘video game based design’ approach to cricket practices over the last month,  — that the games should be easy to learn but hard to master, and that learning achievement is rewarded by the opening up of new and more challenging ‘levels’ in the game.

I have settled on a couple of games that seem to meet some of the key criteria — I give you “Knock ‘em down” and “Lock ‘em up”. Continue reading “Knock ‘em down” & Lock ‘em up” — first attempts at ‘video game’ style activities

Lock ‘em up — ‘video game design’ pt 2

In ‘lock ‘em up’, the batting team earn ‘upgrades’ (more open spaces to hit the ball into) by ‘locking’ fielders into disadvantageous fielding positions by successfully hitting the ball into designated target areas.

It is, in many respects, a gamified version of the old ‘Lord’s game’.  I have played it only with a front foot drive, but I can see no reason not to adapt it to for other attacking strokes.

This game has developed from an idea shared by @imsporticus , modified to include concepts from @davidhinchliffe and @ianren21 — thanks to all of my fellow coaches for the inspiration, and also to @AmyPrice_10 et al. for the theoretical underpinnings of sports coaching informed by digital game design.

Continue reading Lock ‘em up — ‘video game design’ pt 2