It’s not the #£*?&@! IPL!

We have had a few discussions around the Club about a lack of discipline in the field shown by some of the junior teams – fielders wandering out of position between deliveries, not paying attention to the captain when he wants to make changes to the field, even directly questioning and countermanding the captain’s instructions. […]

“Knock ‘em down” & “Lock ‘em up” — first attempts at ‘video game’ style activities

I have been trying out the ‘video game based design’ approach to cricket practices over the last month — aiming to create games that are easy to learn but hard to master, and where learning achievement (acquisition of skills)  is rewarded by the opening up of new and more challenging ‘levels’ in the game. I have […]

Lock ‘em up — ‘video game design’ pt 2

In ‘lock ‘em up’, the batting team earn ‘upgrades’ (more open spaces to hit the ball into) by ‘locking’ fielders into disadvantageous fielding positions by successfully hitting the ball into designated target areas. It is, in many respects, a gamified version of the old ‘Lord’s game’.  I have played it only with a front foot […]