Category: Games based learning

cricket games-based learning

  • Session plan(s): Video-Part-Whole

    I am a great believer in games- and scenario-based learning.

    Games engage games players when drills don’t.

    Well designed games retain important elements of the real activity to help players develop “skills in context”, not just drilled technique. Using the terminology of the constraints-led approach (CLA), games need to be representative of the playing environment, and retain important specifying information.

    I also like the whole-part-whole session structure — play a game, modified to reward a specific skill; practice that skill; play the modified game again.

    But sometimes, the initial “whole” maybe needs to be primed, put into context.

    And with the proliferation of access to video highlights of so many great moments from the past, perhaps it is time for a new session format.

    How about Video-Part-Whole?

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  • Pete Sturgess: the power of play is disregarded at your peril…

    Another intriguing podcast from ECB Coach Development, this time with Pete Sturgess, formerly National Lead for the Foundation Phase with the FA.

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  • Holiday camps — turning long days into learning opportunities

    Over the Easter holidays I coached on a couple of holiday camps. Good fun, but quite hard work.

    For coaches and players.

    Six hour days are long, not only for the younger groups. How often does a 16 year old get to play cricket all day? With the proliferation of short-form (not a bad thing, of itself) even a 40-over game is the exception. Yet the coaches are charged with engaging the players for a similar length of time, or longer.

    I wonder if we could develop a narrative to run through the day? Perhaps by linking to a day’s match play. And putting the skills we coach into context.

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