Category: Games based learning

cricket games-based learning

  • Bring the ropes in…a conversation with @ballsrightsreas

    Interesting conversation with Dave C, aka @ballsrightareas, on setting boundaries for junior cricket.

    Should we bring the ropes in, to encourage batters to (try to) hit boundaries?

    But risk having games dominated by batters mis-hitting 6s?

    Or set the line back, and reward the strokeplayers who can exploit the wide open spaces?

    But see games dragged out as young fielders trudge after the ball as it pulls up short of a full-size boundary?

    (more…)

  • CPD review – 18 months on

    Back in the autumn of 2014 I attended a series of CPD workshops, delivered by Dan Feist (Essex CB) and Richard Hall (then with Surrey CB) – ECB Coaching Children, for level 2 coaches.

    Still waiting for the “Diploma” schedule – the opportunity to convert the workshops into a recognised coaching qualification – but the workshops were certainly interesting & thought-provoking.

    As with any CPD, however, attending the course is one thing, but what really matters is post-training “D” – was there actually any Development in coaching practice?  How much of the workshop content have I actually managed to put into practice?

    (more…)

  • The future of coaching…what are we meant to do?

    There has been some discussion of the future direction of cricket coaching in the UK, specifically for younger players at the “participation” stage, on the Cricket Coaches Worldwide group on LinkedIn and also on the PitchVision Academy Cricket Show podcast.

    There does seem to be support for the concept of games-based learning, although possibly with some reservations about the role of coach intervention and feedback in directing the learning.

    But there might be the risk of a divergence of opinion between new coaches going through the latest level 2 coach development programmes (CGBL, outcomes-directed) and those coaches for whom “outcome” was just one leg on one of the coaching bugs.

    look at that bug (more…)