Category: Games based learning

cricket games-based learning

  • The leg-side game — making the batsman think.

    Nice variation on the leg-side game this morning, thanks to Ollie Rae.

    Batsman set up close to net on off-side, leg-side with targets at mid-on and square leg; random feed — short-of-a-length (for the pull stroke), bobble-feed on leg stump (on-drive).

    Batters aware of leg-side options, but not able to set-up for pull or drive in advance of delivery.

    • Outcomes:  much improved striking by all members of the group.  They were able to predict the stroke, but had to retain their stance until the ball was delivered.
    • Additional learning: be aware of the gaps in the field, and target them when the opportunity arises.
  • GAMES FOR UNDERSTANDING: cricket penalties – from Robin Maslin (mazzacricketcoach)

    Great little game from Robin Maslin.

    I really like how it rewards bowling skills in a tangible way, so that the fielding team are not “just” stopping the batters from scoring runs.

    I shall certainly be trying this out with one of our Colts squads when we move outdoors in a couple of weeks.

    One slight (philosophical) concern. Is there any risk that, by giving points for bowling straight, we might develop bowlers who _expect_ to be rewarded for “doing their job”? Who, if they don’t get their reward, might be dis-incentivised from carrying on?

  • Jailbreak Cricket v2.0

    Interesting tweet from Phil Kearney yesterday:

    For me, the key line from the quote was “…as much of the game as the players can successfully manage…”

    Which made me think of how my favourite practice game, Jailbreak Cricket can, sometimes, break down – we have been doing it wrong, all along!

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