Category: Games based learning

cricket games-based learning

  • What is coaching? Education for kids and parents? All aboard!

    What is coaching? Education for kids and parents? All aboard!

    We have had some positive feedback on one of our Saturday courses this term. Whilst it is gratifying to be told that we are doing something right, it is also slightly worrying as to what might have been going on previously.

    As far as I can tell, we have been doing nothing exceptional with the group — some skills, plenty of games, not too much standing around — but we are being told that this is a huge improvement on earlier in the year.

    What has been going on?

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  • Do I have to hit it? SSG for the forward defensive…and more

    Latest addition to my collection of constrained SSGs — didn’t have a name for it at the time, but the theme is “block or whack”.

    I have a large group of U11s (large for the available indoor space), with a range of abilities and attention spans (this is an after-school activity, and I know how hard it can be to focus on “drills” after a day in class).

    I was keen to find a game that could test a valid batting technique whilst also challenging decision making. Oh, and I needed something to engage their attention.

    So a session centred on the front-foot defensive might seem an odd choice.

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  • One hand, one bounce — revisited

    I do like a bit of one hand, one bounce. I use it as a gamified drill, to get the players used to playing with soft hands.

    Yes, I do think there is a place for a little batting subtlety, even in T20 — a couple of drop-and-run singles just might make the oppo change their field, opening up space for bigger hits. In the recent T20 World Cup, batters were even stealing twos on the huge Aussie outfields, with shots that didn’t leave the fielding circle!

    I tried this at the weekend, with a group of u11s, then played a short game to test out the new “strokes”. It nearly worked (most got the idea, but still preferred trying to hit the cover off the ball). but on reflection the game wasn’t quite right (not “representative” enough; not enough reward for playing the drop-and-run).

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