The first edition of Teesra Talks.
Episode 1 – Lock ‘em up” from Teesra Talks on @anchor: https://anchor.fm/theteesra/episodes/Episode-1—Lock-em-up-e1sm3q
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cricket games-based learning
The first edition of Teesra Talks.
Episode 1 – Lock ‘em up” from Teesra Talks on @anchor: https://anchor.fm/theteesra/episodes/Episode-1—Lock-em-up-e1sm3q
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One of the games we play with the Colts at our Club is ‘Last Man Standing’ (not to be confused with Last Man Stands). It’s a lot of fun, with batters and fielders fully engaged, and in spite of the very simplistic rules there are a number of learning opportunities embedded in the format.
Batters come to the crease in rotation (as in racing/relay/carousel cricket) – if they get to the bowler’s end without being dismissed, they return to the line of waiting batters to have another go; if they get out, they join the fielding team; Last Man Standing is the winner.
Players quickly come to appreciate that there is more to batting than a perfect forward defensive or a reverse sweep.
[aside – no, I don’t directly coach either stroke.]
I have been trying out the ‘video game based design’ approach to cricket practices over the last month — aiming to create games that are easy to learn but hard to master, and where learning achievement (acquisition of skills) is rewarded by the opening up of new and more challenging ‘levels’ in the game.
I have settled on a couple of games that seem to meet some of the key criteria — I give you “Knock ‘em down” and “Lock ‘em up”. (more…)