Lock ‘em up — ‘video game design’ pt 2

In ‘lock ‘em up’, the batting team earn ‘upgrades’ (more open spaces to hit the ball into) by ‘locking’ fielders into disadvantageous fielding positions by successfully hitting the ball into designated target areas.

It is, in many respects, a gamified version of the old ‘Lord’s game’.  I have played it only with a front foot drive, but I can see no reason not to adapt it to for other attacking strokes.

This game has developed from an idea shared by @imsporticus , modified to include concepts from @davidhinchliffe and @ianren21 — thanks to all of my fellow coaches for the inspiration, and also to @AmyPrice_10 et al. for the theoretical underpinnings of sports coaching informed by digital game design.

Continue reading Lock ‘em up — ‘video game design’ pt 2

TGfU CLA CGBL NLP…omg…can we not just play a game?

A key theme that emerged from the 2017 ECB Coaches Association Conference was the rise of games as a key coaching methodology.

Drills are out (or, at the very least, “gamified” by introducing game-like challenges); players should spend as much practice time as possible developing transferable skills (skills that have direct and obvious application in match situations) by playing games.

Sounds good…if we can get beyond the TLAs & FLAs (that’s Three & Four Letter Acronyms) and just get on with designing and playing games. Continue reading TGfU CLA CGBL NLP…omg…can we not just play a game?