Knock ‘em down — ‘video game design’ pt1

‘Knock ‘em down’ is a team bowling game, based on the bowling relay drill. Teams have multiple sets of stumps to aim at, and progress to higher (harder) levels as they win a round — targets get smaller as stumps are removed as the team progresses up the levels. This is my first game that […]

Lock ‘em up — ‘video game design’ pt 2

In ‘lock ‘em up’, the batting team earn ‘upgrades’ (more open spaces to hit the ball into) by ‘locking’ fielders into disadvantageous fielding positions by successfully hitting the ball into designated target areas. It is, in many respects, a gamified version of the old ‘Lord’s game’.  I have played it only with a front foot […]