Jail-break cricket v1.1 – dynamic zones

Quick update on jail-break cricket – try moving the JBZ during the game.

  • To challenge shot selection
  • To differentiate a session (hit a more or less accessible target).

This can be done manually (pick up the markers designating the JBZ and quickly move them somewhere else…get the youngest, fittest coach to do this, not the oldest…), or by setting out multiple zones and calling out “straight hit” or “mid-wicket”, as appropriate, before the next ball is delivered.

This could probably work with YPA, as well as the original, coach-fed version of jail-break.

Thanks to Simon Stevens for this idea.

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2 responses to “Jail-break cricket v1.1 – dynamic zones”

  1. Moving up to the next level – adapting video games design to games-based learning – The Teesra Avatar

    […] could try adopting dynamic jail break zones (moving the jbz to a more remote spot) or by making them […]

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  2. Jailbreak Cricket v2.0 – The Teesra Avatar

    […] have played with “dynamic” jailbreak zones, and, more recently, with a “soft hands” zone for players who want to try playing a […]

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